NieR: Automata – Evade & Perfect Evade | Mechanical Analysis
NieR: Automata manages to make movement smooth, fluid, and effortless through only one button press. Its ingenuity in creating a hybrid system that encompasses the entirety of movement is a carefully well-thought-out system that complements the combat, animations, and overall pacing of the game. Sprinting and Evading are tied to one button — R2. Standard… (3 comments)

NieR: Automata – Multi-Attack & the Lock-On System | Mechanical Analysis
2B has access to two main offensive capabilities: Pod and Melee. 2B’s Pod is a more refined, fast-paced, and streamlined version of the original NieR’s Grimoire Weiss and its Sealed Verse Dark Blast, and so it’s only fitting that she can utilize both her weapons and her Pod simultaneously. This multi-attack mechanic complements NieR: Automata’s… (2 comments)

Battlerite: Learning Curve & Key-Bindings | Mechanical Analysis
Battlerite is a top-down battle arena with a surprising amount of depth in bursts of short 2v2 or 3v3 matches. Its combat could be compared to the occasional intense close-quarters MOBA fights, yet Battlerite takes the formula, flips it upside-down, and runs with it. Battlerite has been appropriately coined by the developers – Stunlock Studios… (0 comment)