NieR: Automata – Evade & Perfect Evade | Mechanical Analysis
NieR: Automata manages to make movement smooth, fluid, and effortless through only one button press. Its ingenuity in creating a hybrid system that encompasses the entirety of movement is a carefully well-thought-out system that complements the combat, animations, and overall pacing of the game. Sprinting and Evading are tied to one button — R2. Standard… (3 comments)

Twilight Princess: Is Zelda Not As Useless As We Thought? | Character Analysis
The most common criticism Zelda receives is that she’s not enough of a heroine and is usually thought of as reliant, inept, incompetent, and overall unimportant in a series that ironically includes her name in the title. Whether or not this is true, Zelda plays a surprisingly pivotal role in Twilight Princess — where all she… (3 comments)

Shovel Knight: The Enchantress | Boss Design
As Shovel Knight’s journey comes to a close, the Tower of Fate and its Enchantress is the final obstacle between Shovel Knight and his beloved Shield Knight. So let’s take a look at The Enchantress and see if this last showdown made the journey worthwhile. The first noteworthy point is the stage itself. It’s a… (0 comment)

Shovel Knight: Plains | Level Design
The core mechanic in Shovel Knight drastically changes the foundational, mainstay aspects of platforming that Platformers traditionally build themselves upon. The downward shovel mechanic is simple, but it has an ingenuity that has never been seen before in platforming. There is considerable potential for level design that centralizes around this single mechanic. Welcome To The… (1 comment)